Riichi Mahjong

Basic rules

Winning Hands

Four sets and a pair make a winning hand. Learn runs, triplets, tenpai, waits and the two special hands.

On this page
  1. The basic shape: four sets and a pair
  2. Two kinds of set
  3. Tenpai: one tile away
  4. Shanten: how far from tenpai
  5. Two special winning hands
  6. A winning hand also needs a yaku

The basic shape: four sets and a pair

When you win you hold 14 tiles, split into:

  • 4 sets (mentsu) of 3 tiles each.
  • 1 pair (the head): two identical tiles.
4 sets + 1 pair: a winning hand

Two kinds of set

Run (shuntsu): three consecutive numbers in the same suit. Honors cannot form runs, and 9 does not wrap round to 1.

Runs

Triplet (koutsu): three identical tiles, numbered or honor.

Triplets

Four identical tiles can be declared as a kan and count as one set. After a kan you draw a replacement tile from the dead wall, so your hand does not get shorter.

Tenpai: one tile away

A hand that needs just one more tile is in tenpai, and the tiles that would complete it are your waits. There are five wait shapes:

Two-sided (ryanmen): waits on 2 and 5 characters. The best shape
Closed (kanchan): waits only on the middle 5 circles
Edge (penchan): waits only on 3 bamboo
Double pair (shanpon): waits on 5 characters or 8 circles; one pair becomes a triplet, the other stays the head
Pair wait (tanki): only the head is missing, waiting on the other red dragon

A two-sided wait has 2 kinds of tile and up to 8 copies that win. Closed, edge and pair waits have 1 kind and at most 4. So among tenpai hands, two-sided waits are usually better.

Shanten: how far from tenpai

The shanten number counts how many more useful tiles you need before you are in tenpai. 1 shanten means one more good tile puts you in tenpai; 0 means you are already there.

The basic aim when choosing a discard is to lower your shanten. When two choices give the same shanten, keep the shape that accepts more kinds of tile. The in-game hint works on exactly this idea.

Two special winning hands

Seven pairs (chiitoitsu): seven different pairs. This is itself a 2-han yaku.

Seven pairs: seven different pairs

Thirteen orphans (kokushi musou): one of each of the 13 terminals and honors, plus a second copy of any of them. This is a yakuman.

Thirteen orphans

A winning hand also needs a yaku

Getting the shape is not enough: in riichi mahjong you must have at least one yaku to win. The next chapters explain what a yaku is and which ones are easiest to make.

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