Riichi Mahjong Yaku List
Every yaku our game scores, with han for a closed / open hand. Tap a yaku with a guide for examples, scoring and odds.
In-depth guides
Riichi 1 han(closed only)
Declare it with a closed tenpai hand for 1 han: requirements, the rules after riichi, ippatsu and ura dora, win rate and average result.
Menzen Tsumo 1 han(closed only)
Win on your own draw with a closed hand for 1 han: requirements, tsumo fu, pinfu tsumo, and why calling loses it.
Pinfu 1 han(closed only)
Four sequences, a non-value pair and a two-sided wait — closed only, 1 han. Waits, 20 vs 30 fu, common combos.
Tanyao Closed 1 / open 1
Only 2–8 number tiles, 1 han, calling allowed here. Examples, common combos, and how many simples you need to force it.
Yakuhai Closed 1 / open 1
A triplet of dragons, seat wind or round wind — 1 han, even when called. Double wind, atozuke and one-sided waits.
Iipeikou 1 han(closed only)
Two identical sequences, closed only, 1 han. Examples, why a call kills it, and how it differs from ryanpeikou and chiitoitsu.
Ippatsu 1 han(closed only)
Win within one go-around of riichi for 1 more han: the rules, what cancels it, examples and odds.
Rinshan kaihou Closed 1 / open 1
Win on the replacement tile after a kan — 1 han, open or closed. Rules, scoring examples, kan dora and how often it happens.
Chankan Closed 1 / open 1
Ron the tile someone adds to their pon — 1 han. Rules, closed kans, scoring examples and how often it happens.
Haitei Closed 1 / open 1
Win by tsumo on the last tile of the wall — 1 han, open or closed. Rules, how the last tile moves, scoring and odds.
Houtei Closed 1 / open 1
Ron the very last discard of the hand — 1 han, open or closed. Rules, why it can't be called, scoring and odds.
Double Riichi 2 han(closed only)
Riichi on your first discard for 2 han instead of 1: the rules, what stops it, examples and the odds of a tenpai start.
Chiitoitsu 2 han(closed only)
Seven different pairs, closed only, 2 han 25 fu. Examples, picking your wait, combos, and how many pairs make it worth it.
Sanshoku Closed 2 / open 1
The same sequence in all three suits — 2 han closed, 1 open. Examples, common combos and how to spot a sanshoku chance.
Ittsu Closed 2 / open 1
1-2-3, 4-5-6 and 7-8-9 in one suit — 2 han closed, 1 open. Examples, waits and common combos.
Toitoi Closed 2 / open 2
Four triplets and a pair, still 2 han when open. Examples, scoring combos and how many starting pairs you need.
Chanta Closed 2 / open 1
Every set and the pair hold a terminal or honor — 2 han closed, 1 open. Chanta vs junchan, and common combos.
Sanankou Closed 2 / open 2
Three self-drawn triplets, 2 han even when open. The shanpon-ron trap, why the fu are high, and how it differs from suuankou.
Sanshoku doukou Closed 2 / open 2
The same number as a triplet in all three suits, 2 han even open. Versus sanshoku doujun, common combos, and why it's rare.
Sankantsu Closed 2 / open 2
Three kans by one player — 2 han, even open. Rules, big fu, common combos and the four-kan draw.
Honroutou Closed 2 / open 2
Only 1s, 9s and honors — 2 han even when open, always with toitoi or chiitoitsu. Examples, combos and odds.
Shousangen Closed 2 / open 2
Two dragon triplets and a dragon pair: 2 han, at least 4 with its two yakuhai.
Honitsu Closed 3 / open 2
One suit plus honors — 3 han closed, 2 open. Examples, honitsu vs chinitsu, and how many tiles you need to go for it.
Junchan Closed 3 / open 2
A 1 or 9 in every set and the pair, no honors — 3 han closed, 2 open. Junchan vs chanta, and junchan sanshoku.
Ryanpeikou 3 han(closed only)
Two iipeikou, closed only, 3 han. Examples, the difference from chiitoitsu, combos and how rare it is.
Chinitsu Closed 6 / open 5
Every tile from one suit — 6 han closed, 5 open. Examples, chinitsu vs honitsu, and how many suited tiles you need.
Kokushi musou Yakuman(closed only)
One of each terminal and honor plus a pair — a yakuman. The 13-sided wait is a double yakuman here, the furiten trap, and what to do with nine terminals.
Suuankou Yakuman(closed only)
Four concealed triplets, closed only — a yakuman. Shanpon needs tsumo, a single wait wins on ron too (double yakuman here), and how many pairs you need.
Daisangen Yakuman
Triplets of all three dragons — a yakuman even when called. Examples, pao rules and starting-hand odds.
Shousuushii Yakuman
Three wind triplets and a wind pair — a yakuman even when called. Examples, vs daisuushii, and odds.
Daisuushii Yakuman
Triplets of all four winds — a yakuman even when called; double yakuman by default. Example, pao and odds.
Tsuuiisou Yakuman
All 14 tiles honors — a yakuman, called or closed, seven pairs allowed. Examples, combos and odds.
Chinroutou Yakuman
A yakuman of only 1s and 9s, open or closed. Examples, the difference from honroutou, and how unlikely it is.
Ryuuiisou Yakuman
Only 2-3-4-6-8 bamboo and green dragon — a yakuman, calls allowed. No green dragon needed here, and very few sets are possible.
Chuuren poutou Yakuman(closed only)
A closed 1112345678999 plus one tile — a yakuman. The 9-sided wait is junsei chuuren (double yakuman here), its link to chinitsu, and how rare it is.
Suukantsu Yakuman
Four kans by one player, then a single-wait win — yakuman. Rules, the four-kan draw, combos and scoring.
Tenhou Yakuman(closed only)
The dealer is complete on the deal: a yakuman of pure luck. Rules, tenhou vs chiihou, stacking yakuman, and the odds.
Chiihou Yakuman(closed only)
A non-dealer wins on their first draw: the rules, what stops it, chiihou vs tenhou and renhou, and the odds.
| Closed / Open | |
|---|---|
| RiichiDeclare with a closed ready hand and put up 1,000 points. | 1 / — |
| Menzen tsumoWin on your own draw with a closed hand. | 1 / — |
| PinfuFour runs, a non-value pair and a two-sided wait, closed. | 1 / — |
| TanyaoOnly tiles 2 to 8, no terminals or honors. | 1 / 1 |
| YakuhaiA triplet of dragons, your seat wind or the round wind. | 1 / 1 |
| IipeikouTwo identical runs in the same suit, closed. | 1 / — |
| IppatsuWin within one go-around after riichi, with no calls in between. | 1 / — |
| Rinshan kaihouWin on the replacement tile after a kan. | 1 / 1 |
| ChankanRon on the tile another player adds to a pon to make a kan. | 1 / 1 |
| Haitei raoyueWin by Tsumo on the last tile of the wall. | 1 / 1 |
| Houtei raoyuiWin by Ron on the last discard of the hand. | 1 / 1 |
| Double riichiRiichi on your very first discard, before any call. | 2 / — |
| ChiitoitsuSeven different pairs. | 2 / — |
| Sanshoku doujunThe same run in all three suits. | 2 / 1 |
| Ittsu1-2-3, 4-5-6 and 7-8-9 in one suit. | 2 / 1 |
| ToitoiFour triplets (or kans) and a pair. | 2 / 2 |
| ChantaEvery set and the pair contain a terminal or honor. | 2 / 1 |
| SanankouThree concealed triplets. | 2 / 2 |
| Sanshoku doukouThe same triplet in all three suits. | 2 / 2 |
| SankantsuThree kans. | 2 / 2 |
| HonroutouOnly terminals and honors. | 2 / 2 |
| ShousangenTwo dragon triplets and a dragon pair. | 2 / 2 |
| HonitsuOne suit plus honors. | 3 / 2 |
| JunchanEvery set and the pair contain a terminal; no honors. | 3 / 2 |
| RyanpeikouTwo different pairs of identical runs, closed. | 3 / — |
| ChinitsuOnly one suit. | 6 / 5 |
| Yakuman | |
| Kokushi musouOne of each terminal and honor, plus one more of any of them. | Yakuman |
| SuuankouFour concealed triplets. | Yakuman |
| DaisangenTriplets of all three dragons. | Yakuman |
| ShousuushiiThree wind triplets and a wind pair. | Yakuman |
| DaisuushiiTriplets of all four winds. | Yakuman |
| TsuuiisouOnly honor tiles. | Yakuman |
| ChinroutouOnly terminals (1 and 9). | Yakuman |
| RyuuiisouOnly green tiles: 2, 3, 4, 6, 8 of bamboo and the green dragon. | Yakuman |
| Chuuren poutou1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit plus any tile of that suit, closed. | Yakuman |
| SuukantsuFour kans. | Yakuman |
| TenhouThe dealer wins with the starting hand. | Yakuman |
| ChiihouA non-dealer wins on the first draw, before any call. | Yakuman |