Riichi Mahjong

Riichi Mahjong Yaku List

Every yaku our game scores, with han for a closed / open hand. Tap a yaku with a guide for examples, scoring and odds.

In-depth guides

Riichi 1 han(closed only) Declare it with a closed tenpai hand for 1 han: requirements, the rules after riichi, ippatsu and ura dora, win rate and average result. Menzen Tsumo 1 han(closed only) Win on your own draw with a closed hand for 1 han: requirements, tsumo fu, pinfu tsumo, and why calling loses it. Pinfu 1 han(closed only) Four sequences, a non-value pair and a two-sided wait — closed only, 1 han. Waits, 20 vs 30 fu, common combos. Tanyao Closed 1 / open 1 Only 2–8 number tiles, 1 han, calling allowed here. Examples, common combos, and how many simples you need to force it. Yakuhai Closed 1 / open 1 A triplet of dragons, seat wind or round wind — 1 han, even when called. Double wind, atozuke and one-sided waits. Iipeikou 1 han(closed only) Two identical sequences, closed only, 1 han. Examples, why a call kills it, and how it differs from ryanpeikou and chiitoitsu. Ippatsu 1 han(closed only) Win within one go-around of riichi for 1 more han: the rules, what cancels it, examples and odds. Rinshan kaihou Closed 1 / open 1 Win on the replacement tile after a kan — 1 han, open or closed. Rules, scoring examples, kan dora and how often it happens. Chankan Closed 1 / open 1 Ron the tile someone adds to their pon — 1 han. Rules, closed kans, scoring examples and how often it happens. Haitei Closed 1 / open 1 Win by tsumo on the last tile of the wall — 1 han, open or closed. Rules, how the last tile moves, scoring and odds. Houtei Closed 1 / open 1 Ron the very last discard of the hand — 1 han, open or closed. Rules, why it can't be called, scoring and odds. Double Riichi 2 han(closed only) Riichi on your first discard for 2 han instead of 1: the rules, what stops it, examples and the odds of a tenpai start. Chiitoitsu 2 han(closed only) Seven different pairs, closed only, 2 han 25 fu. Examples, picking your wait, combos, and how many pairs make it worth it. Sanshoku Closed 2 / open 1 The same sequence in all three suits — 2 han closed, 1 open. Examples, common combos and how to spot a sanshoku chance. Ittsu Closed 2 / open 1 1-2-3, 4-5-6 and 7-8-9 in one suit — 2 han closed, 1 open. Examples, waits and common combos. Toitoi Closed 2 / open 2 Four triplets and a pair, still 2 han when open. Examples, scoring combos and how many starting pairs you need. Chanta Closed 2 / open 1 Every set and the pair hold a terminal or honor — 2 han closed, 1 open. Chanta vs junchan, and common combos. Sanankou Closed 2 / open 2 Three self-drawn triplets, 2 han even when open. The shanpon-ron trap, why the fu are high, and how it differs from suuankou. Sanshoku doukou Closed 2 / open 2 The same number as a triplet in all three suits, 2 han even open. Versus sanshoku doujun, common combos, and why it's rare. Sankantsu Closed 2 / open 2 Three kans by one player — 2 han, even open. Rules, big fu, common combos and the four-kan draw. Honroutou Closed 2 / open 2 Only 1s, 9s and honors — 2 han even when open, always with toitoi or chiitoitsu. Examples, combos and odds. Shousangen Closed 2 / open 2 Two dragon triplets and a dragon pair: 2 han, at least 4 with its two yakuhai. Honitsu Closed 3 / open 2 One suit plus honors — 3 han closed, 2 open. Examples, honitsu vs chinitsu, and how many tiles you need to go for it. Junchan Closed 3 / open 2 A 1 or 9 in every set and the pair, no honors — 3 han closed, 2 open. Junchan vs chanta, and junchan sanshoku. Ryanpeikou 3 han(closed only) Two iipeikou, closed only, 3 han. Examples, the difference from chiitoitsu, combos and how rare it is. Chinitsu Closed 6 / open 5 Every tile from one suit — 6 han closed, 5 open. Examples, chinitsu vs honitsu, and how many suited tiles you need. Kokushi musou Yakuman(closed only) One of each terminal and honor plus a pair — a yakuman. The 13-sided wait is a double yakuman here, the furiten trap, and what to do with nine terminals. Suuankou Yakuman(closed only) Four concealed triplets, closed only — a yakuman. Shanpon needs tsumo, a single wait wins on ron too (double yakuman here), and how many pairs you need. Daisangen Yakuman Triplets of all three dragons — a yakuman even when called. Examples, pao rules and starting-hand odds. Shousuushii Yakuman Three wind triplets and a wind pair — a yakuman even when called. Examples, vs daisuushii, and odds. Daisuushii Yakuman Triplets of all four winds — a yakuman even when called; double yakuman by default. Example, pao and odds. Tsuuiisou Yakuman All 14 tiles honors — a yakuman, called or closed, seven pairs allowed. Examples, combos and odds. Chinroutou Yakuman A yakuman of only 1s and 9s, open or closed. Examples, the difference from honroutou, and how unlikely it is. Ryuuiisou Yakuman Only 2-3-4-6-8 bamboo and green dragon — a yakuman, calls allowed. No green dragon needed here, and very few sets are possible. Chuuren poutou Yakuman(closed only) A closed 1112345678999 plus one tile — a yakuman. The 9-sided wait is junsei chuuren (double yakuman here), its link to chinitsu, and how rare it is. Suukantsu Yakuman Four kans by one player, then a single-wait win — yakuman. Rules, the four-kan draw, combos and scoring. Tenhou Yakuman(closed only) The dealer is complete on the deal: a yakuman of pure luck. Rules, tenhou vs chiihou, stacking yakuman, and the odds. Chiihou Yakuman(closed only) A non-dealer wins on their first draw: the rules, what stops it, chiihou vs tenhou and renhou, and the odds.
Closed / Open
RiichiDeclare with a closed ready hand and put up 1,000 points.1 / —
Menzen tsumoWin on your own draw with a closed hand.1 / —
PinfuFour runs, a non-value pair and a two-sided wait, closed.1 / —
TanyaoOnly tiles 2 to 8, no terminals or honors.1 / 1
YakuhaiA triplet of dragons, your seat wind or the round wind.1 / 1
IipeikouTwo identical runs in the same suit, closed.1 / —
IppatsuWin within one go-around after riichi, with no calls in between.1 / —
Rinshan kaihouWin on the replacement tile after a kan.1 / 1
ChankanRon on the tile another player adds to a pon to make a kan.1 / 1
Haitei raoyueWin by Tsumo on the last tile of the wall.1 / 1
Houtei raoyuiWin by Ron on the last discard of the hand.1 / 1
Double riichiRiichi on your very first discard, before any call.2 / —
ChiitoitsuSeven different pairs.2 / —
Sanshoku doujunThe same run in all three suits.2 / 1
Ittsu1-2-3, 4-5-6 and 7-8-9 in one suit.2 / 1
ToitoiFour triplets (or kans) and a pair.2 / 2
ChantaEvery set and the pair contain a terminal or honor.2 / 1
SanankouThree concealed triplets.2 / 2
Sanshoku doukouThe same triplet in all three suits.2 / 2
SankantsuThree kans.2 / 2
HonroutouOnly terminals and honors.2 / 2
ShousangenTwo dragon triplets and a dragon pair.2 / 2
HonitsuOne suit plus honors.3 / 2
JunchanEvery set and the pair contain a terminal; no honors.3 / 2
RyanpeikouTwo different pairs of identical runs, closed.3 / —
ChinitsuOnly one suit.6 / 5
Yakuman
Kokushi musouOne of each terminal and honor, plus one more of any of them.Yakuman
SuuankouFour concealed triplets.Yakuman
DaisangenTriplets of all three dragons.Yakuman
ShousuushiiThree wind triplets and a wind pair.Yakuman
DaisuushiiTriplets of all four winds.Yakuman
TsuuiisouOnly honor tiles.Yakuman
ChinroutouOnly terminals (1 and 9).Yakuman
RyuuiisouOnly green tiles: 2, 3, 4, 6, 8 of bamboo and the green dragon.Yakuman
Chuuren poutou1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit plus any tile of that suit, closed.Yakuman
SuukantsuFour kans.Yakuman
TenhouThe dealer wins with the starting hand.Yakuman
ChiihouA non-dealer wins on the first draw, before any call.Yakuman

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