Riichi Mahjong

Riichi Mahjong · Yakuman

Shousuushii (Little Four Winds) in Riichi Mahjong: Rules, Examples and Odds

Shousuushii example: three each of East, South and West, a pair of North, and 4-5-6 characters

In riichi mahjong, Shousuushii (little four winds) is a yakuman: three of the four winds (East, South, West, North) as triplets or quads, the fourth wind as the pair, and any one set to finish. It stays a yakuman when called.

Triplets of East, South and West plus a pair of North: shousuushii
On this page
  1. The rules for Shousuushii
  2. How Shousuushii is scored
  3. Shousuushii vs Daisuushii
  4. How it relates to other yaku
  5. Shousuushii odds
  6. Which hands suit Shousuushii
  7. Shousuushii in other mahjong styles
  8. FAQ

The rules for Shousuushii

All four winds as triplets is daisuushii. Two wind triplets plus a wind pair has no special yaku in riichi mahjong — it only depends on whether those triplets are yakuhai (seat or round wind).

How Shousuushii is scored

The yaku and points below are computed live by the same scoring code the game uses.

ShousuushiiYakuman
TotalYakuman · 32,000 points

Non-dealer, East round, no dora, no honba.

Pon on East and South, a concealed triplet of West and a pair of North, 4-5 characters winning on 6 characters: shousuushii.
ShousuushiiYakuman
TsuuiisouYakuman
Total2× yakuman · 64,000 points

Non-dealer, East round, no dora, no honba.

The same winds with green dragon as the last set, a shanpon on green and North, ron on green: all honors, so shousuushii plus tsuuiisou — a double yakuman.

Yakuman don't add up with normal yaku, so the seat and round winds, honitsu or toitoi inside shousuushii aren't counted.

Shousuushii vs Daisuushii

Wind tripletsWind pairThis game
Shousuushii3YesYakuman
Daisuushii4No (any pair)Double yakuman (default)

Pao (liability) here only applies to daisangen and daisuushii: feeding someone their third wind set carries no liability; feeding the fourth (which locks in daisuushii) does.

How it relates to other yaku

Shousuushii odds

How many wind pairs you start with

Shousuushii needs at least two of every wind and three of three of them. In a 13-tile starting hand, three or more winds are a pair or better about 0.014% of the time; all four only 0%.

Winds held as a pair or betterChance
1+ kinds17%
2+ kinds0.90%
3+ kinds0.014%
4+ kinds0%

Source: 1,000,000 random 13-tile deals.

How often it happens in play

Four normal-level computers played 40,000 hands on this site's table with 33,226 wins. All yakuman together came up 15 times (13 of them kokushi musou); shousuushii didn't appear once. Most wind triplets aren't yakuhai and the computers don't call them, so shousuushii is very rare in their games.

Which hands suit Shousuushii

To try it, open a table of online riichi mahjong — the computers play with you and score the yakuman for you.

Shousuushii in other mahjong styles

FAQ

How many han is Shousuushii?

Shousuushii is a yakuman, so it isn't counted in han, and it stays a yakuman when called. With tsuuiisou it's a double yakuman.

What's the difference between Shousuushii and Daisuushii?

Shousuushii is three wind triplets plus a wind pair; daisuushii is all four winds as triplets, a double yakuman by default in this game.

Does Shousuushii need my seat or round wind?

No. Shousuushii is a yaku by itself, whichever winds are yours. But if you pon off-winds and the hand doesn't come together, you're left with no yaku, so calling your seat or round wind first is safer.

Try it at the table

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