Riichi Mahjong

Riichi Mahjong · Yakuman(closed only)

Kokushi Musou (Thirteen Orphans) in Riichi Mahjong: Yakuman Rules, 13-Sided Wait and Odds

Kokushi musou example: 1 and 9 of each suit and one of every wind and dragon, plus another 1 character

In riichi mahjong, Kokushi musou (thirteen orphans) is a yakuman: one of each of the 13 terminals and honors — 1 and 9 of characters, dots and bamboo, the four winds and the three dragons — plus a second copy of any one of them as the pair. It's a special shape outside "four sets and a pair", and you can't call for it.

One of each of the 13 terminals and honors, plus another 1 character
On this page
  1. The rules for Kokushi musou
  2. Two waits: single and 13-sided
  3. Special rules for Kokushi musou
  4. How it relates to other yaku
  5. Kokushi musou odds
  6. Kokushi musou in other mahjong styles
  7. FAQ

The rules for Kokushi musou

Two waits: single and 13-sided

Single wait: one kind missing

Twelve kinds once each, one already paired, waiting on the one missing kind.

Kokushi musouYakuman
TotalYakuman · 32,000 points

Non-dealer, East round, no dora, no honba.

1 characters paired, red dragon missing: a single wait on red dragon, won by ron.

13-sided wait: one of each

One of each of the 13 kinds and no pair yet: any terminal or honor wins — the 13-sided wait. By default this game follows Mahjong Soul and scores the 13-sided kokushi as a double yakuman; with "Double yakuman" turned off in the lobby, or on Tenhou and in M-League, it's a single yakuman.

Kokushi musou, 13-sided wait2× yakuman
Total2× yakuman · 64,000 points

Non-dealer, East round, no dora, no honba.

One of each of the 13 kinds, waiting on any of them, ron on 1 characters: 13-sided kokushi.

Special rules for Kokushi musou

How it relates to other yaku

Kokushi musou odds

Kokushi is almost entirely about how many kinds of terminals and honors you start with. In 1,000,000 random 13-tile deals, a start had 9 or more kinds about 0.15% of the time, 10 or more 0.010%, and 11 or more only 0.0002%.

Different terminals and honors in the starting handChance
7+ kinds6.2%
8+ kinds1.2%
9+ kinds0.15%
10+ kinds0.010%
11+ kinds0.0002%
12+ kinds0%

Source: 1,000,000 random 13-tile deals.

In 40,000 hands between four normal-level computers on this site, kokushi (including the 13-sided wait) was won 13 times; all yakuman together came up 15 times in the same games. Kokushi lives on the deal: the computers only take this road when the start is already full of terminals and honors.

Kokushi musou in other mahjong styles

To try it yourself, open a table of free online riichi mahjong and give it a go when a start full of terminals arrives.

FAQ

Is Kokushi musou a yakuman?

Yes. Kokushi musou is a yakuman; the 13-sided wait is a double yakuman by default here (you can turn that off in the lobby; Tenhou and M-League count it as single).

Can you call for Kokushi musou?

No. It's closed only — any chi, pon or kan breaks it.

Can Kokushi musou rob a closed kan?

Not in this game — only added kans. Tenhou and Mahjong Soul allow kokushi to rob a closed kan, so this is a rule difference.

Abort on nine terminals or go for Kokushi?

It depends. Nine kinds with no pair is 4-shanten: you still need four more kinds and a pair, so the success rate isn't high. Unless you're far behind and need a big hand, aborting is a perfectly reasonable choice.

Try it at the table

Riichi Mahjong — Play Japanese Riichi Mahjong free in your browser against three AI opponents. Standard online rules with red fives, ippatsu and ura dora, a yaku guide, wait and furiten hints, and three AI levels. No sign-up.

Play nowRiichi Mahjong Yaku List